My First Talk: Claude Directory

The story of the craziest 24 hours I've had: launching Claude Directory, watching it cross 75k views and 160+ stars overnight, and then walking up to demo it on stage for the very first time in my life.

Pulkit
Pulkit
5 min read

Today was, without exaggeration, one of the craziest days I've had.

I launched a project, watched it do numbers I've never seen on anything I've made, and then, completely on impulse, got up in front of a room full of people and demoed it for the first time in my life. I work as a software engineer at Noveum.ai and I've shipped plenty of things, but I had never once stood up and talked about my own work to a crowd. Today I did.

#Claude Directory

Last night I put a project live on my GitHub called Claude Directory: a directory of landing pages, hero sections, and interactive prototypes, more than 55 of them, every single one built end to end with Fable 5.

The loop was simple. I took prompts from public references, mostly motionsites.ai and this gist from cnemri, and handed them to Fable 5 to build the demos. Then I had Fable 5 write the recording script, captured a clean video of each one, and pulled it all into the Claude Directory page on my portfolio. The page itself, the recording scripts, even the launch video: all Fable 5, start to finish. Each entry ships with the exact prompt I used, the open code in a single download click, and a demo video, so you can see what you're getting and just grab it.

I didn't do a big launch. I messaged people I know and told them to repost it only if they actually liked it. A lot of them did, and it snowballed: 75k+ views on X, 160+ stars, and 100 to 200 new follows in twenty-four hours.

I spent thousands of dollars building this repo… so you don't have to 50+ landing pages, hero sections & interactive prototypes: every single one generated with "Claude Fable 5", with the exact prompt preserved in its folder. Steal it. Ship it. Contribute. 👇
75k+ Views

Then came the bittersweet twist: this morning the US government blocked Fable 5 everywhere except the US, so a chunk of the people who got excited couldn't even try the tool I'd built the whole thing with. The work is open though, and at least we have the memories.

#My first talk

All of this was happening online while I was sitting at an event: Localhost Build, at Microsoft. At some point it hit me that if the project was getting this much attention on the internet right now, I should just show it to the people in the room. I asked a couple of friends, they said go for it, so I threw together a quick, slightly broken slide and presented.

I walked through what it was, how I built it, and the part I cared about most: the intuition behind building this way. It isn't magic, it's a way of working. At Noveum.ai we lean on AI heavily, for planning, for structured workflows, and a huge amount of my day runs through Claude Code. To give you a sense of it, here's my usage over the last few weeks:

My Claude Code activity calendar from May 26 to June 13: 5.76 billion tokens across 19 active days out of 19, with opus-4-8 as the top model and almost all usage coming from Code.
~5.76B tokens in about three weeks. opus-4-8 doing most of the heavy lifting, and almost all of it from coding work, automations, etc...

Roughly 5.76 billion tokens in three weeks, nineteen active days out of nineteen. That is the honest answer to how I shipped 55+ demos, recorded them, and built a directory page in a couple of days.

And then the part I will remember longest: people liked it. They asked questions, I answered, and there was this back-and-forth I genuinely did not expect. A few of them said they were proud of me. I was nervous out of my mind, it was my first time speaking and my first time demoing anything live, but I got through it, and I think I would do it again.

And the kindness was not only in the room. The replies on X kept coming, and a few of them really stuck with me:

The best part was not the views or the stars. It was the people I got to meet. What a day.

#A few moments from the day

Last updated on Jun 13

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